Re:Ask HN: If C++ is so bad, what should game developers use?
by cmars232 on Sunday October 18, 2009 @11:57PM
(#889443)
haskell, libSDL, and OS X are a match made in hell. I recently tried this, and all sorts of dylib problems on my system lead me to believe its just not practical.
Are there other 3D/multimedia frameworks that play better w/Haskell? Or is it just raw OpenGL?
Are there other 3D/multimedia frameworks that play better w/Haskell? Or is it just raw OpenGL?