News for hackers. Stuff that matters.
Re:Full-fledged FPS in WebGL by MrBoomixer on Wednesday January 14, 2015 @08:36PM (#8890401)
I'm pretty sure this is made using ImpactJS for anyone that is interested.
Re:Full-fledged FPS in WebGL by tamerito on Wednesday January 14, 2015 @09:15PM (#8890532)
It's not. Retro first-person shooter, written in JavaScript using three.js.
Re:Full-fledged FPS in WebGL by touristtam on Thursday January 15, 2015 @02:38AM (#8891341)
for anyone interested, just look at the deps folder on the repo: https://github.com/timeinvariant/gorescript/tree/master/src/...
Re:Full-fledged FPS in WebGL by mrspeaker on Wednesday January 14, 2015 @09:43PM (#8890609)
I think you've confused it with the (really cool, recently released) TwoPointFive plugin for Impact: http://phoboslab.org/twopointfive/