Re:Full-fledged FPS in WebGL
by MrBoomixer on Wednesday January 14, 2015 @08:36PM
(#8890401)
I'm pretty sure this is made using ImpactJS for anyone that is interested.
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It's not. Retro first-person shooter, written in JavaScript using three.js.
Re:Full-fledged FPS in WebGL
by touristtam on Thursday January 15, 2015 @02:38AM
(#8891341)
for anyone interested, just look at the deps folder on the repo: https://github.com/timeinvariant/gorescript/tree/master/src/...
I think you've confused it with the (really cool, recently released) TwoPointFive plugin for Impact: http://phoboslab.org/twopointfive/