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Re:Ask HN: If C++ is so bad, what should game developers use? by amichail on Sunday October 18, 2009 @03:40PM (#888696)
Use what most developers are using for the gaming platform of interest.
Re:Ask HN: If C++ is so bad, what should game developers use? by olliesaunders on Sunday October 18, 2009 @03:43PM (#888698)
Isn't that C++? (I'm not very learned, here, I'm really asking about this for a friend).
Re:Ask HN: If C++ is so bad, what should game developers use? by loup-vaillant on Sunday October 18, 2009 @05:03PM (#888828)
It is C++. Note that this perfectly reasonable individual choice tend to ensnare us all in a local maximum.

One route out of this local maximum could be CPUs optimized for garbage collection and a high rate of function call. I doubt we will see that any-time soon, though.

Re:Ask HN: If C++ is so bad, what should game developers use? by loup-vaillant on Monday October 19, 2009 @03:25AM (#889667)
META: Why the downmod? I assume it wasn't out of mere disagreement, so I must have made a specific mistake, but I can't see it (I answered the question, then stated an opinion which I think was on topic).
Re:Ask HN: If C++ is so bad, what should game developers use? by trin_ on Sunday October 18, 2009 @04:07PM (#888727)
well pc-gaming/xbox is also getting more and more c#
Re:Ask HN: If C++ is so bad, what should game developers use? by jibiki on Sunday October 18, 2009 @03:51PM (#888709)
As far as I know, yes.