Re:Computing planetary positions – a tutorial with worked ex...
by bengali3 on Tuesday January 13, 2015 @09:32AM
(#8880060)
not sure about mobile, but I would think Kerbal Space Program has most of the physics done, as well as an active mod community. I've always thought an accurate solar system mod would be pretty cool
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Re:Computing planetary positions – a tutorial with worked ex...
by Lambdanaut on Tuesday January 13, 2015 @12:34PM
(#8881259)
It exists. Check this out: http://forum.kerbalspaceprogram.com/threads/55145-0-90-Real-...
It's also a lot more difficult than the stock solar system.
Re:Computing planetary positions – a tutorial with worked ex...
by 32faction on Tuesday January 13, 2015 @12:34PM
(#8881265)
Kerbal Space Program has a good physics model for fun but not for study: it's very basic. Their drag and aerodynamic model for example is not accurate (if I remember correctly they assume drag to be constant)
Jet engine modeling and life support are not accurate either