News for hackers. Stuff that matters.
Re:Computing planetary positions – a tutorial with worked ex... by bengali3 on Tuesday January 13, 2015 @09:32AM (#8880060)
not sure about mobile, but I would think Kerbal Space Program has most of the physics done, as well as an active mod community. I've always thought an accurate solar system mod would be pretty cool
Re:Computing planetary positions – a tutorial with worked ex... by Lambdanaut on Tuesday January 13, 2015 @12:34PM (#8881259)
It exists. Check this out: http://forum.kerbalspaceprogram.com/threads/55145-0-90-Real-...

It's also a lot more difficult than the stock solar system.

Re:Computing planetary positions – a tutorial with worked ex... by 32faction on Tuesday January 13, 2015 @12:34PM (#8881265)
Kerbal Space Program has a good physics model for fun but not for study: it's very basic. Their drag and aerodynamic model for example is not accurate (if I remember correctly they assume drag to be constant)

Jet engine modeling and life support are not accurate either