Re:Announcing Rust 1.0 Alpha
by nercury on Friday January 09, 2015 @03:16PM
(#8864245)
You can read up here: http://doc.rust-lang.org/book/generics.html, as well about "output" generics here: https://github.com/rust-lang/rfcs/blob/master/text/0195-asso..., and explore usage in collections here: http://doc.rust-lang.org/nightly/std/collections/.
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Are "Traits" basically C++ Concepts?
Somewhere between C++ concepts and Haskell typeclasses with a hint of Java interfaces.
But yes, their primary usage is to require that type parameters exhibit a certain set of properties.
For someone who knows C#, I would explain them as abstract extension methods that can be overriden for specific types.
They fill the same role as concepts - ie. bringing type checking to the call site when using parametrized types, rather than using a duck typed approach, which leads to the big template stack traces that you get in C++.
Re:Announcing Rust 1.0 Alpha
by steveklabnik on Friday January 09, 2015 @05:42PM
(#8864958)
There are some technical details that make them different, if I recall correctly. But they're kinda similar. They're also close to Haskell's typeclasses.