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Re:Dirty Coding Tricks by chipsy on Friday January 09, 2015 @02:44AM (#8861189)
The only thing is, the content team was building to a budget from the start. So they would have, for example, just planned to use smaller textures if the early memory budget pinched them.

Now, whether or not you actively hide a budget padding is another thing. That is up to the seniors of the project.

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