Re:Dirty Coding Tricks
by chipsy on Friday January 09, 2015 @02:44AM
(#8861189)
The only thing is, the content team was building to a budget from the start. So they would have, for example, just planned to use smaller textures if the early memory budget pinched them.
Now, whether or not you actively hide a budget padding is another thing. That is up to the seniors of the project.
Now, whether or not you actively hide a budget padding is another thing. That is up to the seniors of the project.