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Re:Game Design Tips from Tom Hall (1994) by EpicEng on Friday January 09, 2015 @01:24AM (#8861011)
I think Metroid is more akin to the open world games of today. It presented a large world (for the time) and there was a sense of exploration. In a game which is essentially on rails... I don't want to run back to the beginning because there's no goo reason to do so.

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