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Re:Game Design Tips from Tom Hall (1994) by _random_ on Thursday January 08, 2015 @03:20PM (#8858693)
"- Never have treasure you can't get."

" - Your first mistake." - King.com would say - " - Make it unreachable and leave users no choice but to pay to cross the difficulty threshold."

Re:Game Design Tips from Tom Hall (1994) by Rolpa on Thursday January 08, 2015 @11:38PM (#8860784)
Hall talks about how to make enjoyable games, not massive margins. Sadly, the two seem to be increasingly disparate these days.