Re:An NES emulator written in Go
by danmanstx on Thursday January 08, 2015 @01:11AM
(#8855209)
cool project, better name! What advantages does Go add over other languages?
[ Parent
| on HN ]
Coolness? I doubt "NES emulator in Java" would get any upvotes with the nowadays userbase of HN... :)
Yep, thats one of the main reasons of basing my startup on Go. For that eventual HN post!
Is the language really that important to the end product? I know we like to write in our favourite languages or the language we think in, but when you use software daily, do you only use software written in C, for example? Do you refuse to use anything written in C++?
Re:An NES emulator written in Go
by 27182818284 on Thursday January 08, 2015 @11:59AM
(#8857282)
Not directly, but very possibly indirectly because of the people a new language attracts: PG already touched on it: http://www.paulgraham.com/pypar.html
Its definitely worth the drop in performance!
You can do one command, `go get -u github.com/nwidger/nintengo` and it will be installed. No Makefiles, no header files when developing, the code is nice and clean. Those are some off the top of my head.
Re:An NES emulator written in Go
by JetSpiegel on Thursday January 08, 2015 @05:12AM
(#8855761)
Build
Install Azul3D by following the official installion instructions for your platform.
go get github.com/nwidger/nintengo
Nope
True, you need to install some things. But these are just:
- OS X: Just Go, Git, and XCode (this project doesn't use freetype).
- Windows: Just Go, Git, and MinGW.
- Linux: Apt can install all dependencies (installation instructions list more than are actually needed -- sorry).
And then you get a _single binary_ that runs on the system without the installation of any additional libraries. All libraries used are included by default on any modern OS.