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Re:Making Games in Chicken Scheme with Hypergiant by zackmorris on Thursday January 08, 2015 @01:34PM (#8857981)
Having made full OpenGL games in C++, I can honestly say that this example is very, very good. One thing I don't understand is how input and output work with CHICKEN Scheme. With all the talk of monads on Hacker News lately, I was surprised that it wasn't discussed in the article. Does anyone have a link that discusses how CHICKEN Scheme calls imperative code from functional code? I found the wiki but there's a lot there.
Re:Making Games in Chicken Scheme with Hypergiant by tov_objorkin on Thursday January 08, 2015 @05:37PM (#8859500)
CHICKEN Scheme is not a purely functional its allow mutations and inline C code http://wiki.call-cc.org/man/4/Accessing%20external%20objects...
Re:Making Games in Chicken Scheme with Hypergiant by bucma on Wednesday January 07, 2015 @04:54PM (#8853551)
Very cool. One of my New Year's resolutions is to write a game using scheme.
Re:Making Games in Chicken Scheme with Hypergiant by TeMPOraL on Wednesday January 07, 2015 @05:45PM (#8853852)
If you happen to use IRC, be sure to visit #lispgames on Freenode. While there are more Common Lispers there, I think you may enjoy discussing and showing your game on that channel.

(also, when you write that game, don't forget to do a Show HN!)