Re:Why movies look weird at 48fps, and games are better at 6...
by hackinthebochs on Wednesday December 24, 2014 @05:14PM
(#8794718)
I just finished going through a Fourier Transform course. The technical answer is that you don't interpolate the samples with lines, but with the sinc function. The sinc function is sinusoidal and so it more naturally approximates waves. In this case 2xMaxFreq is enough to reproduce it exactly. Using linear interpolation in the whitepaper is a blatant lie.
>So if our eyes really are 100Hz we can't see anything above 50Hz.
I'm not sure this follows as we're not perceiving waveforms when light hits our eyes, but we're perceiving intensity of energy hitting our receptors.
https://www.xiph.org/video/
So if you sample 2xMaxFreq you have samples that describe the full signal and can reconstruct it exactly. So if our eyes really are 100Hz we can't see anything above 50Hz. That seems to align well with the ~50/60Hz threshold for flicker free viewing. Apparently higher framerates are only useful for when we have fast movement across the field of view which would be the case for FPS:
https://en.wikipedia.org/wiki/Flicker_fusion_threshold#Visua...