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Re:Why movies look weird at 48fps, and games are better at 6... by emtel on Wednesday December 24, 2014 @01:35PM (#8793935)
This paper has a lot of false information in it. The sawtooth wave example is just not correct. There is exactly one band-limited (i.e. no frequencies greater than half the sampling frequency) waveform that corresponds to a set of samples. In the case of a sine wave sampled at twice the frequency, that solution is the exact sine wave that was produced. The video I linked to above has a demonstration of this signal reconstruction, using an analog oscilliscope to show that sine waves are reconstructed perfectly when sampled at only 2x the fundamental frequency.

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