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Re:“Was isolated from 1999 to 2006 with a 486. Built my own ... by semiel on Sunday December 14, 2014 @12:46PM (#8748910)
I don't think C++ is anywhere near the state of the art in terms of usability. I wonder what he would do with something like Python + PyGame.
Re:“Was isolated from 1999 to 2006 with a 486. Built my own ... by orangecomputer on Friday December 19, 2014 @03:50AM (#8771520)
I'm hearing people recommend I try Python quite a bit. I may very well give it a try. I'm not sure why other than a school friend recommending it, but whenever I think "programming", I always think of C files and CPP files, so my first option was to try the C programming language and then C++.

I heard that the Battlefield 2 engine was written on Python, or perhaps I could be mistaking it for another engine, but it seemed pretty cool knowing of something that was finally written on something else.

Re:“Was isolated from 1999 to 2006 with a 486. Built my own ... by pekk on Sunday December 14, 2014 @02:12PM (#8749202)
Even if that would offer some usability improvements, we've still lost something in how quickly you can draw a circle and play a sound. Don't forget your header files, can you use hardware acceleration?
Re:“Was isolated from 1999 to 2006 with a 486. Built my own ... by bglazer on Monday December 15, 2014 @10:27AM (#8752413)
I evangelize a lot for Processing [1] but it is the best experience I've had for getting to draw a circle as quickly as possible. It's a limited subset of Java included in a very basic IDE, that was developed at the MIT Media Lab. Its original purpose was bringing computation and graphics to artists and designers.

void setup() { ellipse(10,10,20,20); }

[1] processing.org