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Re:Rust 1.0: Scheduling the trains by Jemaclus on Friday December 12, 2014 @12:16PM (#8741304)
I'll check out the guide, thanks!

I don't necessarily need web-based ideas, but I don't know enough about the systems programming ecosystem to have an idea of where to start! A text editor? A game? A virtual planetarium? Machine learning? I have no idea! (Like I said, not your/Rust's problem...)

Re:Rust 1.0: Scheduling the trains by kibwen on Friday December 12, 2014 @12:28PM (#8741408)
There are a lot of web-based tools that have C implementations, so fun projects may include writing pure-Rust implementations of these. Imagine, say, the CommonMark markdown parser (https://github.com/jgm/CommonMark) implemented in Rust. Making it as fast as the C version would be a challenging optimization problem, but I bet it's doable. :)