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Re:Physically Based Rendering Comes to WebGL by mauricesvay on Wednesday December 10, 2014 @01:09PM (#8730639)
Re:Physically Based Rendering Comes to WebGL by Maken on Wednesday December 10, 2014 @01:50PM (#8730888)
I love how the physically-based model include an ambient map. Because you can't have those with Blinn-Phong shading.

Also, by physically-based rendering I assume they mean physically-plausible shaders.

Re:Physically Based Rendering Comes to WebGL by mrmoka on Wednesday December 10, 2014 @01:11PM (#8730653)
Weird, but sketchfab demo is really slow here.
Re:Physically Based Rendering Comes to WebGL by bhouston on Wednesday December 10, 2014 @01:33PM (#8730796)
It seems broken right now. I think this was a special purpose demo. It did work back when it was released.