Re:Physically Based Rendering Comes to WebGL
by mauricesvay on Wednesday December 10, 2014 @01:09PM
(#8730639)
also https://labs.sketchfab.com/siggraph2014/
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Re:Physically Based Rendering Comes to WebGL
by Maken on Wednesday December 10, 2014 @01:50PM
(#8730888)
I love how the physically-based model include an ambient map. Because you can't have those with Blinn-Phong shading.
Also, by physically-based rendering I assume they mean physically-plausible shaders.