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Re:First Infocom Z-machine implemented in hardware by rayalez on Monday December 01, 2014 @05:01AM (#8680235)
I love text adventures too. I wish they would be more popular, and I always wonder if it would be possible to create something like MMORPG based on text adventures.

Also, I think that using a programming language with English grammar is not the best idea. If anyone is interested in writing text adventures, there's a book called "Land of Lisp", that teaches you the basics of lisp on the example of creating a simple text adventure.

I think it's a very fun way to learn lisp, and to write the game, right now I'm working on my own and it's really cool =)

Re:First Infocom Z-machine implemented in hardware by soylentcola on Monday December 01, 2014 @12:30PM (#8682332)
When you say an MMORPG based on text adventures, do you mean something like MUD and its variants? I spent a good deal of time building areas and scripted events on a few MUD-type platforms back in the 90s but attention gradually shifted to more graphical environments for the most part and I lost track.
Re:First Infocom Z-machine implemented in hardware by WorldMaker on Monday December 01, 2014 @12:51PM (#8682483)
MU* (MUD, MUCK, MUSH, MOO, ...) are text-based worlds that predate the modern MMORPG and many are still running and still interesting to explore.