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Re:3D.City – Game built with three.js and sea3d by agentultra on Friday November 28, 2014 @09:48AM (#8671056)
The worker code is interesting. Looks like a single observer that watches everything and dispatches to methods on a global state object. One would expect one observer per subject. Is there some implementation detail in web workers that makes this design more efficient than registering an observer per event?

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