Re:Why I Would Hire Game Developers for my Startup
by daredevildave on Tuesday October 06, 2009 @03:47PM
(#865029)
I agree, there is no way a to-the-metal game engine will be written in any apart from C/C++ for a while. However, there is no reason why the higher level logic of the game ( the bit that is done by the designers/gameplay programmers ) shouldn't be done in a higher level language.
Unit testing is an excellent technique for any development environment but is sadly rare in the games industry.
Iterating on disc products is not simple :) Though a lot of metrics could be gathered for use on a sequel.
During development though iterative development should be ( and often isn't ) absolutely fundamental. Trying to "create fun" is an incredibly difficult task and can only be done with plenty of feedback.
Unit testing is an excellent technique for any development environment but is sadly rare in the games industry.
Iterating on disc products is not simple :) Though a lot of metrics could be gathered for use on a sequel. During development though iterative development should be ( and often isn't ) absolutely fundamental. Trying to "create fun" is an incredibly difficult task and can only be done with plenty of feedback.