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Re:Flash Professional CS5 will build native iPhone and iPod ... by robc on Tuesday October 06, 2009 @12:59AM (#863557)
Looking at some of the apps Adobe are showcasing - it appears they're all around 10mb, which suggests they're including all the runtime bits in there.
Re:Flash Professional CS5 will build native iPhone and iPod ... by ed on Tuesday October 06, 2009 @01:22AM (#863587)
They're probably using a similar strategy to Alchemy: map AS3 library calls to a Flash framework implemented in the target language. (In Alchemy's case Scott Petersen implemented a C VM in AS3, linked with the C std lib.) Most likely the entire framework is being bundled with every release, without regard to dependency.
Re:Flash Professional CS5 will build native iPhone and iPod ... by johnnybgoode on Tuesday October 06, 2009 @02:27AM (#863667)
Thanks robc and ed. In that case, I don't think this is as impressive from a technical perspective as some people thought. Again, this AOT compiler is not what made Flash apps technically possible on the iPhone; Adobe could've used this same bundling technique with the JIT compiler. It looks like they've done this just to satisfy Apple's terms.