Re:Microsoft takes .NET open source and cross-platform
by 72deluxe on Thursday November 13, 2014 @04:42AM
(#8600697)
Isn't LLVM used in nvidia drivers for compiling shaders at runtime? GLSL needs compiling, and I thought everyone typically used LLVM for this?
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Re:Microsoft takes .NET open source and cross-platform
by m_mueller on Thursday November 13, 2014 @06:29AM
(#8600984)
I don't know much about OpenGL and can't confirm it from a quick google [1], but I could well imagine it if that JIT was either recently introduced by NVIDIA or ported over already - LLVM seems to be their company policy for anything compiler related now.