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Re:Mono for Unreal Engine by HeshamA on Thursday October 23, 2014 @06:36PM (#8501125)
As a long time Unity developer that hasn't touched C++ in years, I can say that I have been experimenting a lot with UE4 and I haven't really needed to touch C++. Blueprints are really powerful.

Having said that, I'm really excited to see c# supported.

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