Re:Mono for Unreal Engine
by HeshamA on Thursday October 23, 2014 @06:36PM
(#8501125)
As a long time Unity developer that hasn't touched C++ in years, I can say that I have been experimenting a lot with UE4 and I haven't really needed to touch C++. Blueprints are really powerful.
Having said that, I'm really excited to see c# supported.
Having said that, I'm really excited to see c# supported.