Re:The Curse of Increasing Marginal Work Utility, or Why I W...
by judk on Wednesday October 08, 2014 @10:38AM
(#8427075)
High-value items are often dependent on low-value* things
* low value on their own. Breathing/sleeping/eating/commuting/booting-up is a very low value activity, but it is a prereq for all high-value activities
* low value on their own. Breathing/sleeping/eating/commuting/booting-up is a very low value activity, but it is a prereq for all high-value activities