Re:LambdaNative – A cross-platform development environment w...
by carloscm on Tuesday October 07, 2014 @08:50AM
(#8420796)
It was the glgui library that gave me that impression. It's true that there appears to be no built-in high level concept of a view as a container/ layout holder/ etc, we are talking about different things. I should rephrase that as "kind of GUI as long as you don't want to dive into raw OpenGL". It was more like, if I want to change how a button is drawn, do I have change the internals of the framework or is that a user-level supported API?
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Re:LambdaNative – A cross-platform development environment w...
by matthiasg on Tuesday October 07, 2014 @06:52PM
(#8424441)
https://github.com/part-cw/lambdanative/wiki/Function-300 has containers. If you just want to change the button properties take a look at https://github.com/part-cw/lambdanative/wiki/Function-296 , you can even replace the texture on the fly (will have to find you an example).