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Re:LambdaNative – A cross-platform development environment w... by mark_l_watson on Monday October 06, 2014 @11:02PM (#8419495)
Looks very nice. I look forward to experimenting with it.

I used to use Gambit-C for command line utilities and misc. applications.

Re:LambdaNative – A cross-platform development environment w... by jsgrahamus on Tuesday October 07, 2014 @12:35PM (#8422146)
Mark,

I believe you reviewed mocl. It would be interesting to see your comparison of the two.

Re:LambdaNative – A cross-platform development environment w... by mark_l_watson on Thursday October 09, 2014 @07:22PM (#8435507)
I am sorry I did not see your question earlier.

mocl is very interesting, but I only played with it. I think mocl's value lies in using Common Lisp code for the logic of an app, but still have some iOS or Android specific UI glue.

I would love to spend time experimenting more with mocl and Gambit-C for building apps, but, my real business is in text analytics and AI.

Re:LambdaNative – A cross-platform development environment w... by register on Wednesday October 22, 2014 @03:45PM (#8494706)
Just a few words to tell my experience with the tool:

./configure make

ERROR: required tool wget not found. brew install wget

ERROR: required tool gs not found. brew install gs

ERROR: required tool convert not found. brew install ImageMagick

ERROR: required tool xelatex not found.

LATEX???? -> GOODBYE

Re:LambdaNative – A cross-platform development environment w... by matthias3 on Saturday November 01, 2014 @02:39AM (#8542373)
In case you want to change your mind XeTeX is now optional. Please note that there were good reasons to require it, as we do projects in languages having right-to-left script, or use higher Unicode characters (such as Kannada).