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Re:Live Coding in VR with Oculus Rift, Firefox WebVR, JavaSc... by moron4hire on Sunday October 05, 2014 @10:35AM (#8412355)
I'm building an open source framework for making these sorts of WebGL VR experiences. https://github.com/capnmidnight/VR/

It doesn't yet support "live programming" like this, but the hope is the framework would eventually be used to easily make these sorts of things.

So far, the focus has mostly been on the user input side. There is a constraint-based system for defining input values from different "devices", i.e. keyboard, mouse, gamepad, head mounted display motion tracking, arm motion tracking, etc. There is even a rudimentary gesture system, where things like a nodding gesture or head shaking gesture can be wired up and used to activate commands just as easily as a mouse click or key press.

The framework also supports multi-user environments, and I've already started building the text input controls (somewhat similar to what is shown here) to do things like this (right now, it's only useful for live chat). Eventually, I'll have buttons and text boxes and togglers, etc.

If you're interested in this sort of stuff, please consider joining me.

Re:Live Coding in VR with Oculus Rift, Firefox WebVR, JavaSc... by brian_peiris on Sunday October 05, 2014 @11:05AM (#8412445)
OP here. I like where you're going with that. If you weren't already aware, you definitely need to integrate WebVR. A couple of devs from Mozilla and Google are adding VR APIs to Firefox and Chrome.

Join the mailing list: https://mail.mozilla.org/listinfo/web-vr-discuss

More info: http://blog.bitops.com/blog/2014/06/26/first-steps-for-vr-on... http://blog.tojicode.com/2014/07/bringing-vr-to-chrome.html