Re:Live Coding in VR with Oculus Rift, Firefox WebVR, JavaSc...
by fsiefken on Sunday October 05, 2014 @06:48AM
(#8411958)
this is odd, i've got a z800 hmd (800x600) and i could read 16 lines comfortably.
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Re:Live Coding in VR with Oculus Rift, Firefox WebVR, JavaSc...
by bencoder on Sunday October 05, 2014 @06:58AM
(#8411971)
That hmd has only a 40 degree field of view, as opposed to the rift's 100 degrees.
FOV is normally diagonal, so for 800x600 we have 1000 "diagonal" pixels, and for the rift's 960x1080 (per eye) we have 1444 "diagonal" pixels.
So that works out to:
1000/40 = 25.0 pixels per degree for the z800
1444/100 = 14.4 pixels per degree for the rift
So the z800 would have almost 4 pixels for every 1 pixel of the RiftIn fact, it's even less for the rift because the DK2 doesn't have a standard RGB display but pentile pixels, which means you only have the full 1920x1080 for the green subpixels, the red and blue are reduced since humans are less sensitive to those colours
Re:Live Coding in VR with Oculus Rift, Firefox WebVR, JavaSc...
by StavrosK on Sunday October 05, 2014 @07:00AM
(#8411972)
Sorry, I only tried it for half an hour or so and saw that it only displayed three or four lines. 16 lines is probably doable, I just meant it can't display an entire Web page, like a screen can.