Re:A Lua interpreter written in C#
by eropple on Thursday October 02, 2014 @11:36AM
(#8401144)
This is pretty rad. I had hopes for Kopilua and Aluminum Lua, but neither panned out. If I go back to Unity, I'm gonna use this. Thanks for open-sourcing it!
For now, I actually use CSharpCodeProvider and compile C# as "scripts" during game start (and cache it for future use), searching across attributes to find the right item. When deploying to platforms that don't have CSharpCodeProvider (Xamarin.iOS, for example), I can precompile the scripts, pack the assemblies, and the fallback is trivial.
For now, I actually use CSharpCodeProvider and compile C# as "scripts" during game start (and cache it for future use), searching across attributes to find the right item. When deploying to platforms that don't have CSharpCodeProvider (Xamarin.iOS, for example), I can precompile the scripts, pack the assemblies, and the fallback is trivial.