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Re:Making Fast-Paced Multiplayer Networked Games Is Hard by ggambetta on Thursday October 02, 2014 @05:32AM (#8400001)
Another series of articles I wrote ~4 years ago about the same topic, but perhaps more detailed and with a live demo: http://www.gabrielgambetta.com/fpm1.html

The title of this article sounds vaguely familiar ;)

Re:Making Fast-Paced Multiplayer Networked Games Is Hard by cinskiy on Thursday October 02, 2014 @08:22AM (#8400422)
Your articles were SUPER helpful when I added multiplayer to my game, you may be the reason I succeeded in it, alongside Valve documentation. Thank you so much for writing them!
Re:Making Fast-Paced Multiplayer Networked Games Is Hard by ggambetta on Thursday October 02, 2014 @10:43AM (#8400907)
Happy to hear my articles helped! But the reason you succeeded is you, not me :)