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Re:Purely Functional 3D in Typed Racket [video] by ntoronto on Monday September 29, 2014 @04:55PM (#8385246)
Right. I don't remember whether I said it in the talk, but that demo saturates the AGP bus, meaning that the engine can extract and write scene data at about 1.5 to 2 GB/Sec.

It's possible to put a lot more static content in each frame by uploading the vertex data to the card just once. That feature is on my to-do list.

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