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Re:The Log: An Epic Software Engineering Article by Pxtl on Saturday September 20, 2014 @08:35PM (#8345972)
RTS games are an application of this form of replication - each player had the full fame state, sends their commands to the server that timestamps them and sends them back to all users (including the player who initiated the action) and the player's action is applied in sync to all the machines. Synchronicity is maintained by pure determinism.

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