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Re:Oculus Connect 2014 by lam on Saturday September 20, 2014 @07:01PM (#8345819)
John Carmack said the controller is the missing link. For those who have been developing / testing DK1 or DK2, I wonder what are you thoughts on existing controllers that you've been using? What are they lacking, and what would be nice to have in a controller for VR (or AR)?
Re:Oculus Connect 2014 by jadeddrag on Saturday September 20, 2014 @07:48PM (#8345892)
A linux SDK, or open source "runtime" is the sorest missing link.
Re:Oculus Connect 2014 by XorNot on Sunday September 21, 2014 @12:55AM (#8346303)
Any type of pointer to start with. The first thing you notice (and do) in the demo scene is try and reach out and touch something.
Re:Oculus Connect 2014 by lam on Monday September 22, 2014 @06:37PM (#8353080)
But isn't a pointer already provided by controllers like those made by Sixense already?