Re:I’m tired. So I’m selling my game that just went viral
by yazaddaruvala on Sunday September 14, 2014 @12:01PM
(#8315454)
Also instead of the added pressure of finding a business model, you may want to put up a "Donate" button.
Ideally, if you put up a graph of your costs per month (including what you feel you should get paid to work on the project) and a graph of donations per month, or something, then people who enjoy your game will be smart enough to help support it financially for you.
Re:I’m tired. So I’m selling my game that just went viral
by noxn on Sunday September 14, 2014 @10:45AM
(#8315291)
You could also open source it, if the sale fails.
People seem interested and people might run with it.
Re:I’m tired. So I’m selling my game that just went viral
by jarcane on Sunday September 14, 2014 @12:23PM
(#8315514)
Yes. As someone with anxiety and depression issues myself I sympathize with the sudden scariness of something like this, but it would be a shame if it just went dark because you have obviously put a lot of work into it.
If you do decide to shutter the server, set up a Github repo and mirror your code under a licence like GPL3, then maybe at least someone else can pick it up and keep sharing more cool stuff with it. It's what I did when I got out of roleplaying games.
I guess keeping it "as is", without any support, is better than shutting it down, but I don't know if I could simply ignore it.
I would try it before (if) shutting down, though.