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Re:I’m tired. So I’m selling my game that just went viral by napsterbr on Sunday September 14, 2014 @04:24AM (#8314801)
Thanks!

I guess keeping it "as is", without any support, is better than shutting it down, but I don't know if I could simply ignore it.

I would try it before (if) shutting down, though.

Re:I’m tired. So I’m selling my game that just went viral by yazaddaruvala on Sunday September 14, 2014 @12:01PM (#8315454)
Also instead of the added pressure of finding a business model, you may want to put up a "Donate" button.

Ideally, if you put up a graph of your costs per month (including what you feel you should get paid to work on the project) and a graph of donations per month, or something, then people who enjoy your game will be smart enough to help support it financially for you.

Re:I’m tired. So I’m selling my game that just went viral by noxn on Sunday September 14, 2014 @10:45AM (#8315291)
You could also open source it, if the sale fails. People seem interested and people might run with it.
Re:I’m tired. So I’m selling my game that just went viral by jarcane on Sunday September 14, 2014 @12:23PM (#8315514)
Yes. As someone with anxiety and depression issues myself I sympathize with the sudden scariness of something like this, but it would be a shame if it just went dark because you have obviously put a lot of work into it.

If you do decide to shutter the server, set up a Github repo and mirror your code under a licence like GPL3, then maybe at least someone else can pick it up and keep sharing more cool stuff with it. It's what I did when I got out of roleplaying games.