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Re:I’m tired. So I’m selling my game that just went viral by bpizzi on Sunday September 14, 2014 @03:07AM (#8314703)
Hey Renato, good job you did here, but I would honestly don't sell and I'll definitely don't buy.

See, I've been wandering on HE a couple of hours yesterday, and your project seems to have some serious execution flaws (bad ui, downtimes, social based income, etc). Nothing serious for a side project but these are definite blockers if you ask for a 50k something.

Not mentionning the stack: slackware (honestly?), php and python (why two langages?), no framework. The last one could be the main reason you are struggling to keep it afloat, and that at least throws a big red flag: "I'm gonna head troubles if I'm gonna buy".

And the business side doesn't seems to be worth it.

My 2 cents on selling/buying webapps : I would be keen on paying 10K on a website-based business with 10 long-time customers paying 100$ each month. That's not the kind of deal you seems to be after, but I think this is somehow the standard for serious buyers on the market. Why so low you may ask? Because if I understand your project to the point I could buy it, then that means I can replicate your little business. I'm only buying time, and I think it would take ~10 months to build that webapp and gather some ~10 customers (maybe yours, now I know your flaws...).

And that means buying a strong problem solving webapp, not a niche online game. If the webapp is very well executed then I would maybe push to 15K per 10 recurring customers, not more. And I don't care the market size: it's for the potential 100 recurring customers that I would be in, not for the seldom social viralisation peak with an only 1 or 2% conversion.

In a nutshell: don't loose your time trying too hard to sell it. If it sells then congrats, but you should spend your time fixing the UI to keep your players onboard, writing a great FAQ that handle the tickets, and boosting your infra so you that you're not needed around when it collapse.

Because after that you're done: let it live alone and enjoy your 1000$/month. Based on my experience there's little chance you'll reproduce that for the years coming.

But that's still a good feat for your age and experience, kuddos and congrats to you ;)

Re:I’m tired. So I’m selling my game that just went viral by jqm on Sunday September 14, 2014 @06:01AM (#8314904)
Why not Slackware? Besides, does that matter? I'm sure one could easily run the game on CentOS (or something else) if they chose.

Your point about maintainability might be more valid.

Re:I’m tired. So I’m selling my game that just went viral by bpizzi on Sunday September 14, 2014 @12:12PM (#8315476)
Yes, this is all about maintainability. When you are on all fronts the last thing you want is to fight with your distro.
Re:I’m tired. So I’m selling my game that just went viral by giancarlostoro on Sunday September 14, 2014 @11:24AM (#8315368)
Slackware is a highly capable distro. It may not have the fancier things that other distros have (or at least not as simple), but it's just as capable, and it's highly more stable.
Re:I’m tired. So I’m selling my game that just went viral by bpizzi on Sunday September 14, 2014 @12:22PM (#8315511)
I was not trying to be mean on slackware users, nor implying that slackware isn't a capable distro. Sorry if I wasn't clear enough.

I implied that, when a distro is missing dependency management, it should be the last on your picking list. I'm an Arch guy myself, but my own servers run on wheezy (because 'life').

Re:I’m tired. So I’m selling my game that just went viral by giancarlostoro on Monday September 15, 2014 @05:34PM (#8321656)
Everything has its uses I suppose.