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Re:Doom by phkahler on Friday September 12, 2014 @01:14PM (#8309145)
It's a lot of work, but there is nothing complicated about getting it done. You tell the art guys the specs and they spend a few days getting all the images and then move on to the next monster.
Re:Doom by egypturnash on Friday September 12, 2014 @02:19PM (#8309515)
There's a lot of complication about getting it done. You're just offloaading all the complexity to the art people.

- signed, an art person.

Re:Doom by phkahler on Friday September 12, 2014 @06:08PM (#8310736)
Why yes, yes I did. But for Doom there were about 10-15 kinds of sprites (monsters, lamps, trash cans). I didn't say it was easy, I said it was straight forward. The code took a lot of time back then, and I'm sure the art guy(s) were busy the whole time.
Re:Doom by Pxtl on Friday September 12, 2014 @05:05PM (#8310462)
Indie titles means clever/complicated is better than labour-intensive, because labour-intensive costs money but cleverness just needs one brilliant programmer/artist.