Re:Doom
by phkahler on Friday September 12, 2014 @01:14PM
(#8309145)
It's a lot of work, but there is nothing complicated about getting it done. You tell the art guys the specs and they spend a few days getting all the images and then move on to the next monster.
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Re:Doom
by egypturnash on Friday September 12, 2014 @02:19PM
(#8309515)
There's a lot of complication about getting it done. You're just offloaading all the complexity to the art people.
- signed, an art person.
Why yes, yes I did. But for Doom there were about 10-15 kinds of sprites (monsters, lamps, trash cans). I didn't say it was easy, I said it was straight forward. The code took a lot of time back then, and I'm sure the art guy(s) were busy the whole time.