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Re:Doom by thathonkey on Friday September 12, 2014 @10:48AM (#8308276)
That sounds pretty complicated to me :D But, I am admittedly a layman in this area.
Re:Doom by jiggy2011 on Friday September 12, 2014 @11:13AM (#8308432)
It probably makes more sense if you follow along with the article and convert the code examples into your favourite language. The good thing is that you don't even need to use Direct3D/opengl, you could do it with only a <canvas> element in javascript for example or anything else that lets you assign colours to pixels. You could even make an ascii art version if you were so inclined.