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Re:Doom by bluedino on Friday September 12, 2014 @09:51AM (#8307982)
They actually made 3D models of the enemies by hand, and took pictures of them from each angle

http://static.giantbomb.com/uploads/original/0/2807/1702120-...

Re:Doom by jccooper on Friday September 12, 2014 @12:20PM (#8308858)
Just to be clear to people not following the link: physical 3D models. But today you could also make electronic 3D models (in, say, Blender) and shoot them from various angles to get sprite images. Later 3D-looking sprite-based games did this.
Re:Doom by Pxtl on Friday September 12, 2014 @09:57AM (#8308004)
I assume they rotoscoped over those photos because the images are definitely look hand-edited. Blizzard went similar for Starcraft and Diablo - start with 3D model renderings and then hand-paint over them to get the art pixel-perfect.
Re:Doom by bluedino on Friday September 12, 2014 @10:25AM (#8308164)
They were definitely hand-edited and de-babelized. Would be interesting to have high-res images and edits for the later versions of Doom ports for today's screens, considering Doom ran on a 320x200x256 display.
Re:Doom by Pxtl on Friday September 12, 2014 @10:27AM (#8308172)
High-rez Doom sprites were actually made for one of the later ports of the game - N64, I think.
Re:Doom by Scuds on Friday September 12, 2014 @02:55PM (#8309719)
Doom 64 ran at 320x240. :D The sprites are higher res so it looks better when scaled up close, but in the end no different than plain old DOS doom.