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Re:Hack ‘n’ Slash now 1.0 and Extra Hackable by LBarret on Thursday September 11, 2014 @02:58AM (#8301221)
the game engine was likely c++, and the scripts (Fx, behaviors, etc) were in Lua. It's a common setup.
Re:Hack ‘n’ Slash now 1.0 and Extra Hackable by riffraff on Thursday September 11, 2014 @05:14AM (#8301592)
my surprise was that this was true 17 years ago :)
Re:Hack ‘n’ Slash now 1.0 and Extra Hackable by rblstr on Thursday September 11, 2014 @05:34AM (#8301621)
Lua is 20 years old :)