News for hackers. Stuff that matters.
Re:Hack ‘n’ Slash now 1.0 and Extra Hackable by kevingadd on Thursday September 11, 2014 @12:31AM (#8300902)
It's not a facade or a gimmick, either; they ship a lua decompiler and the hacking UI is based on decompilation/recompilation of the game scripts.
Re:Hack ‘n’ Slash now 1.0 and Extra Hackable by snogglethorpe on Thursday September 11, 2014 @02:40AM (#8301184)
Is the portion of the code the user can hack being run in a separate sandboxed execution context, or can the user really change everything written in Lua should he try hard enough...?
Re:Hack ‘n’ Slash now 1.0 and Extra Hackable by famousactress on Thursday September 11, 2014 @10:40AM (#8302829)
Brandon (I think that's his name) actually went out of his way to avoid sandboxing and deliver the premise as authentically as possible. He's talked about it in a few videos in more detail - https://www.youtube.com/watch?v=1FgC_284eNU#t=88
Re:Hack ‘n’ Slash now 1.0 and Extra Hackable by imslavko on Thursday September 11, 2014 @12:33AM (#8300908)
I didn't know that! It looked like a carefully prescripted game feature, but decompiler and real assembly make it even more interesting. :) (I already bought the game)