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Re:Signs You're a Crappy Programmer (and don't know it) by edw519 on Friday November 23, 2007 @11:25AM (#82976)
Where'd you ever get the idea that there is any trade-off between "quick" and "right"?

Doing things according to effective established principles saves a little time today and a lot of time tomorrow.

Quick and dirty usually ends up being neither.

Re:Signs You're a Crappy Programmer (and don't know it) by Goladus on Friday November 23, 2007 @12:13PM (#82994)
Where'd you ever get the idea that there is any trade-off between "quick" and "right"?

I don't have that idea. There is sometimes, though, a tradeoff between current needs and future needs; and that tradeoff can not always be predicted. When that happens, it's logical to give current demands priority.

I can't for example, predict whether a future maintainer of my code would prefer code written with multiple returns, or code that sets temporary values, or code that uses a set of nested ifs, or code that assigns function pointers to a matrix and calls code based on the indices. Each technique has potential drawbackss in terms of future maintainability, likelihood of errors, and speed of immediate implementation. Trying to guess what a future coder (other than myself) will think is just not important in that case.

Effective Principles can only be Established based on a given development environment, and it's the responsibility of those in charge of the environment to make sure the established principles are effective and followed by the developers.

Re:Signs You're a Crappy Programmer (and don't know it) by timr on Friday November 23, 2007 @05:15PM (#83066)
If it were really true that "effective established principles" save time on both the front and the back end, then everyone would be doing them.

The fact is, there's almost always a trade-off between "quick" and "right". That's why so many people choose the former, to the detriment of the latter.