Re:Intel Unleashes Its First 8-Core Desktop Processor
by Tloewald on Saturday August 30, 2014 @01:02AM
(#8245708)
Actually the problem isn't developer laziness, it's just common sense. Most games are GPU and/or bandwidth bound, and cpus don't factor in beyond a certain point. Furthermore, if you wake up too many cores, intel cpus slow down so if you do have a monolithic render thread, threading everything else is counterproductive.
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