Re:Leap Motion sets a course for VR
by andrewguenther on Thursday August 28, 2014 @02:25PM
(#8238854)
From one side yes, it makes me nervous. It doesn't represent the "ideal" VR case where your hands can be detected no matter where they are.
That being said, for what they are aiming to achieve, having the FOV be just larger than that of the Oculus is a huge win. The LEAP takes a few frames to detect a hand when it comes into range, and another few to get the skeletal tracking right. By having a slightly larger FOV than the Oculus, that detection step can happen outside of the user's FOV.
That being said, for what they are aiming to achieve, having the FOV be just larger than that of the Oculus is a huge win. The LEAP takes a few frames to detect a hand when it comes into range, and another few to get the skeletal tracking right. By having a slightly larger FOV than the Oculus, that detection step can happen outside of the user's FOV.