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Re:glTF: Runtime asset format for WebGL, OpenGL ES, and OpenGL by forrestthewoods on Sunday August 17, 2014 @01:54PM (#8189936)
"There are industry-standard interchange formats, namely COLLADA"

Haha. Most game devs I know wouldn't touch collada with a 10 foot pole. FBX on the other hand has established itself as an acceptable interchange format.

Re:glTF: Runtime asset format for WebGL, OpenGL ES, and OpenGL by teamhappy on Sunday August 17, 2014 @02:39PM (#8190049)
Collada is not a runtime format. (And neither is FBX.)