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Re:glTF: Runtime asset format for WebGL, OpenGL ES, and OpenGL by segphault on Sunday August 17, 2014 @01:30PM (#8189876)
One of my colleagues at Montage Studio was involved in developing the glTF spec. We built a set of open source components that make it easy to load a glTF scene and manipulate the contents with data bindings and CSS transforms: http://montagestudio.com/blog/2014/01/22/build-3d-applicatio...

Those who are interested might also want to check out this recent paper by Brian Coughlin that compares glTF and Declarative 3D: http://mason.gmu.edu/~bcoughl2/cs752/

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