News for hackers. Stuff that matters.
Re:glTF: Runtime asset format for WebGL, OpenGL ES, and OpenGL by elisee on Sunday August 17, 2014 @01:15PM (#8189826)
Yup, but it only supports static geometry. Looks like glTF has animation support.
Re:glTF: Runtime asset format for WebGL, OpenGL ES, and OpenGL by Keyframe on Sunday August 17, 2014 @05:10PM (#8190468)
In "offline" world all we ever use is objs and alembic as of recently. I wonder if alembic is suitable for realtime use.