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Re:Show HN: I'm building a game for the Nintendo GameBoy by jastanton on Thursday August 14, 2014 @03:58PM (#8179510)
Open up spotify on your mac and start playing a song. Visit http://bonsaiden.github.io/Tuff.gb is the audio from spotify garbled?

I submit this bug: https://code.google.com/p/chromium/issues/detail?id=403907&t...

Re:Show HN: I'm building a game for the Nintendo GameBoy by HDevo on Thursday August 14, 2014 @04:13PM (#8179601)
It's not only Spotify. I've had the same issue with Adium notification sounds while the game was running in Safari on OS X 10.9.

Funny, the sound became all 8-bit like, so it fitted the game quite nicely. :)

Re:Show HN: I'm building a game for the Nintendo GameBoy by BonsaiDen on Thursday August 14, 2014 @04:05PM (#8179556)
It's known issue, I've to the exact same issue here on Linux, seems to be related with their Web Audio implementation.
Re:Show HN: I'm building a game for the Nintendo GameBoy by jastanton on Thursday August 14, 2014 @04:09PM (#8179585)
If you can add anything to the bug listed above that would be super helpful for the chrome team :)
Re:Show HN: I'm building a game for the Nintendo GameBoy by scrollaway on Thursday August 14, 2014 @06:01PM (#8180090)
Here on Linux with Pulseaudio, WebAudio mutes other channels. Pretty nice actually.
Re:Show HN: I'm building a game for the Nintendo GameBoy by andrewjkerr on Thursday August 14, 2014 @04:06PM (#8179562)
I had the same problem though I was playing music with Radiant Player. However, I switched my sound output from HDMI (a Vizio TV) to my MBP speakers and it went away.

I'll also submit the above as a comment on the bug report.

Re:Show HN: I'm building a game for the Nintendo GameBoy by avree on Thursday August 14, 2014 @04:01PM (#8179526)
Works fine for me.