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Re:Show HN: A Tribute to “Asteroids” by santialbo on Thursday August 14, 2014 @12:39PM (#8178297)
I did a similar thing some time ago adding rigid body collisions on the asteroids, which makes the game way harder.

https://github.com/santialbo/Asteroids

play here: https://rawgit.com/santialbo/Asteroids/master/default.htm

Re:Show HN: A Tribute to “Asteroids” by JeffL on Thursday August 14, 2014 @12:47PM (#8178337)
That's a really cool version, but you need to give some invincibility when you respawn, otherwise one death can be equivalent to 2-3 if there happen to be asteroids in the middle area at the time.
Re:Show HN: A Tribute to “Asteroids” by mturmon on Thursday August 14, 2014 @01:04PM (#8178424)
It was fun to look at your source code. About 600 lines.

I really liked the arcade version of asteroids, so me and a friend wrote a version in PDP assembler for a class project. I wish I still had the source code, but let's just say it was not as compact (e.g., we had to do the video driver, random number generation, trig, etc.), and took a couple of weeks.

Although the basic OO design is the same, which is cool.

Re:Show HN: A Tribute to “Asteroids” by hamora on Thursday August 14, 2014 @04:13PM (#8179605)
Asteroid collisions completely change the game! You also nailed that vintage look! Nice stuff! I'm diving into your source code for polygons in detail!