Re:Azul3D – A 3D game engine written in Go
by heinrich5991 on Friday August 08, 2014 @08:34AM
(#8152464)
This is not neccessarily true, e. g. in Rust you have code without GC, but the compiler makes sure that everything is freed.
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If that is true, what's the trade-off? There are no silver-bullets so if their approach didn't involve some potential "deal-breakers" Go team (or the ecosystem) would probably have offered a Go clone of it. Would be curious what they're doing there in Rustland..
Re:Azul3D – A 3D game engine written in Go
by dead10ck on Friday August 08, 2014 @01:05PM
(#8153873)
I've only just started learning Rust, but from what I understand, the trade-off is that the type system in Rust is much more complicated, and thus harder to learn. Pointers have a concept of "ownership" and "borrowing", which can be more difficult to reason about, whereas in Go, you don't have to think about it as much--pointers are just pointers. It also makes the Rust compiler more complicated, which mean slow compile times. One of the main design goals in Go was blazing fast compile times.