Re:Planet Generation - Part I
by jengamaster on Tuesday August 05, 2014 @12:42PM
(#8137821)
That's an impressive result! My worry was that it would become more obvious if I were to skimp on the poly count of the shape. Doesn't seem to have been an issue for you.
Thanks for the links, I'll definitely check them out.
http://imgur.com/rpKalpk
I've got a bunch of other procedural content generation blog entries over at http://www.junkship.net, including this entry http://www.junkship.net/News/2011/11/13/building-steam-with-... which covers a lot of similar ground to the parent article.