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Re:Planet Generation - Part I by jengamaster on Tuesday August 05, 2014 @07:19AM (#8136344)
That would be interesting. I had a quick look and found this paper, they simulate tectonic plate movement for terrain generation:

http://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S13/f...

and this one looks like some sort of terrain generation based on erosion:

http://arches.liris.cnrs.fr/publications/articles/SIGGRAPH20...

Re:Planet Generation - Part I by arethuza on Tuesday August 05, 2014 @07:25AM (#8136357)
Actually, it just occurred to me that what would be really cool would be a geology version of the Star Walk app - you point it at the ground/hill/mountain and it shows you what its made up of.

Explaining the history of features would be even cooler :-)

Re:Planet Generation - Part I by augustl on Tuesday August 05, 2014 @07:27AM (#8136361)
And imagine if you had a game that generated terrain by erosion + tectonic plate movement, and you got to see a visualisation of that as it was generating :) 2 billion years of geological activity, simulated in a minute-scale.
Re:Planet Generation - Part I by mkesper on Tuesday August 05, 2014 @07:37AM (#8136384)
42!