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Re:Why we moved away from “the cloud” to a “real” server by jawngee on Wednesday September 09, 2009 @02:17AM (#812642)
Show me an open source encoder with GPU support. From my research, when you are doing high quality encodings the speed difference is negligible at best.

Also, at web scale encoding time isn't nearly as important as the ability to go parallel which is significantly cheaper and easier to scale using a bunch of EC2 instances.

We process 2-300 videos a month, though during competitions we process 10x that in a month. All of the bandwidth, storage, processing is less than $10K a year with an average encoding FPS of 33fps.

I would love pointers to sources if this isn't the case and I can do this for massify cheaper. Would be appreciated.

EDIT: We also encode 2-3 different versions of the video at varying sizes and bitrates.

Re:Why we moved away from “the cloud” to a “real” server by adnam on Wednesday September 09, 2009 @08:27AM (#813010)
> Show me an open source encoder with GPU support

Have you tried Fluendo? I think it has GPU support to a certain extent. Not sure if this is a help, but here you go:

https://code.fluendo.com/pigment/trac/wiki/GPUSupport

Re:Why we moved away from “the cloud” to a “real” server by mey on Wednesday September 09, 2009 @02:57AM (#812680)
Re:Why we moved away from “the cloud” to a “real” server by jawngee on Wednesday September 09, 2009 @03:28AM (#812705)
There aren't any open source CUDA apps that do transcoding, so far they are all Windows apps. And non-scriptable ones at that, which rules out web scale.
Re:Why we moved away from “the cloud” to a “real” server by mey on Thursday September 10, 2009 @12:47AM (#814662)
My point isn't so much picking something off the shelf, its more develop something for yourself. If "web scale" means that the ROI is greater then development effort plus hardware acquisitions compared to your current system then do it.